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The Shackles of Hope : Want to play?

So as you could imagine I have my ears to the ground for games that I might want to join in. The problem with living in Sydney is that Time zones are not my friend and all the really cool games are like at 6 AM. (Honestly I am the worst player ever without my coffee). So just because I can't play does not mean that you can't 
 
So this one was brought to my attention by one of my Twitter buddies Enigmaze. We have been talking off and on for over a year now. So check this out.! 
 
 The Shackles of Hope
 
Sunset Age: The Shackles of Hope is an adventure designed to span 10 to 13 sessions and advance characters from level 3 to level 8. The adventure begins in the Grecian-styled port city of Mistros, where news comes that the Seastalkers, a sinister band of pirates that often lurked in the Tyrantsbane Reef, have been mysteriously vanquished. With the Seastalkers gone, exploration beyond the reef--and, specifically, the lands of Yamatojima--is now possible. The government and many other guilds within Mistros rush to be the first to establish trade routes, contact, and political alliances with the uncharted lands of Yamatojima. Will the adventurers' ally with one of these interests or explore these exotic lands for their own reasons?

As the party lands in Yamatojima and discovers the city of Yurumoto, they quickly learn that the beautiful countryside belies a land rife with strife and civil turmoil. Yurumoto, the City of Forgiveness, is not as romantic as its name suggests: the city is highly segregated, divided by large quarantine zones and plagued by rumors of pestilence; peasants lament their souls being destroyed and their existences forever erased from the annals of history, and several clans vie for power both locally and nationally in the wake of the Emperor's death.

Can the adventurers survive their first contact with this foreign land? Will they choose to explore the city's political arena? Will they try to find the rumored promise of the city or will they seek to empower tyrants and despots to further oppress the peoples of Yamatojima? Be ye enemy or be ye, friend? That is the question the adventurers must wrestle with as they navigate the socially complex city of Yurumoto.


Throughout this adventure, players will explore themes such as the following: the limits and cost of redemption; the limits of duty; duality in reality; existential desperation; the nature and burden of power in the throes of moral ambiguity; the devastation of isolation and social castigation; the struggles of a foreigner; East vs. West.

For the next two weeks, applications are being accepted to fill 5 player slots for this campaign. If you would like to join, you can find more information and apply at:
https://app.roll20.net/lfg/listing/85975/sunset-age-the-shackles-of-hope

The Shackles of Hope : Want to play?

So as you could imagine I have my ears to the ground for games that I might want to join in. The problem with living in Sydney is that Time zones are not my friend and all the really cool games are like at 6 AM. (Honestly I am the worst player ever without my coffee). So just because I can't play does not mean that you can't 
 
So this one was brought to my attention by one of my Twitter buddies Enigmaze. We have been talking off and on for over a year now. So check this out.! 
 
 The Shackles of Hope
 
Sunset Age: The Shackles of Hope is an adventure designed to span 10 to 13 sessions and advance characters from level 3 to level 8. The adventure begins in the Grecian-styled port city of Mistros, where news comes that the Seastalkers, a sinister band of pirates that often lurked in the Tyrantsbane Reef, have been mysteriously vanquished. With the Seastalkers gone, exploration beyond the reef--and, specifically, the lands of Yamatojima--is now possible. The government and many other guilds within Mistros rush to be the first to establish trade routes, contact, and political alliances with the uncharted lands of Yamatojima. Will the adventurers' ally with one of these interests or explore these exotic lands for their own reasons?

As the party lands in Yamatojima and discovers the city of Yurumoto, they quickly learn that the beautiful countryside belies a land rife with strife and civil turmoil. Yurumoto, the City of Forgiveness, is not as romantic as its name suggests: the city is highly segregated, divided by large quarantine zones and plagued by rumors of pestilence; peasants lament their souls being destroyed and their existences forever erased from the annals of history, and several clans vie for power both locally and nationally in the wake of the Emperor's death.

Can the adventurers survive their first contact with this foreign land? Will they choose to explore the city's political arena? Will they try to find the rumored promise of the city or will they seek to empower tyrants and despots to further oppress the peoples of Yamatojima? Be ye enemy or be ye, friend? That is the question the adventurers must wrestle with as they navigate the socially complex city of Yurumoto.


Throughout this adventure, players will explore themes such as the following: the limits and cost of redemption; the limits of duty; duality in reality; existential desperation; the nature and burden of power in the throes of moral ambiguity; the devastation of isolation and social castigation; the struggles of a foreigner; East vs. West.

For the next two weeks, applications are being accepted to fill 5 player slots for this campaign. If you would like to join, you can find more information and apply at:
https://app.roll20.net/lfg/listing/85975/sunset-age-the-shackles-of-hope

Games and websites we love

Like many geeks, I like many things. I love Games, Video games, Board games, nd RPGs. My media appreciation extends beyond just Scifi. So I wanted to take a moment and share some Link Love to those things that matter to me .. and an explanation of why. So to be clear none of the links that will follow are paid links. So if you tell these people "Kevin's Sent me" they will most likely say "Who?" 

Also, many of these categories overlap a bit 

 

RPGS

Let's start off with my favorite category RPGS. This category is dear to my heart as I am always working on trying to be a better game master. 

 

Cypher System / Numenerea 

This is one of my latest loves to enter my life. Cypher system is by Monte Cook and is absolutely fantastic. The simple but elegant rule system that focuses on the story vs just rolling stats. It's also big on having the player having a larger part of the narrative. I'm currently working on converting my homebrew called Starfall to the Cypher system. Expect me to post a few Youtube episodes on this topic.

I also would love to get my hands on Invisible sun at some point 

 I think what else is a big deal for me when it comes to this systems is that the people who are involved at Monte Cook Games all seem to be just good people at the core. It inspires me as a game creator myself to be a great person and be able to make some Awesome games too. Some day I plan to shake Monte Cook & Shanna Germain's  hand and thank him for the inspiration not just for the Games but for being awesome humans. 

Wish List 

  • Invisible sun (Signed by Monte ... I hear he has been asked to sign some crazy things)
  • Predation hardback (Signed by Shanna) 
  • Cypher Deck
  • Expanded Worlds 

https://www.montecookgames.com/

 

TORG

Yes, this was a blast from the past. This system made a lot of people hurt their heads trying to figure out the "Everlaws". The idea of having our reality being superimposed by others is a very interesting one. I loved how the characters could be a mix of a Cyberpunk and a pizza delivery boy from the 80's and a wizard from the dark ages all in the same group. This was my first attempt at running a game for the players as an experience vs "Here is a dungeon". 

My Tips fro running Torg is to keep the players in the dark. They don't need to know the Everlaws. They also don't need to start off as anything other than core Earthers. 

Sadly West End Games is no longer producing Torg, However, it would be easy to convert part of that to "The Strange" from Monte Cook Games.

Wishlist: As I had to leave my collection back in the states 

  • Torg Box set 
  • Core earth sourcebook 
  • Orrish sourcebook 
  • Nippon Tech 
  • Practical Grimoire  

https://en.wikipedia.org/wiki/West_End_Games

 

Shadowrun 

IF there is every a reason to go buy a bucket of D6s its Shadowrun. I love this game. I started running Shadowrun because the players in my group always argued the rules and did not spend a lot of effort in the story, Becuase the players did not know the rules to Shadowrun they had to focus on the story. This is perhaps the game I have run the most. Even today with 5th ed I can quickly put together a Run with almost no notice. (I also have a ton of Pre-Made PCs ready to go) 

At some point ask me about the Aztec dancers on the light rail after running Shadowrun in Sacramento 

http://www.shadowruntabletop.com/

 

Eclipse Phase

 You think Torg messed with people's Heads ... Eclipse phase will do even more. This game always starts a deep conversation about humanity often leaving the dice on the table. The idea of swapping bodies and Genders on a whim is something that makes interesting conversations at my table. You want a killer sci-fi game .. HERE YOU GO! 

Wishlist 

ALL OF IT! 

http://eclipsephase.com/

 

Podcasts. 

I used to be a podcaster back in the day (Wow that sounds strange). Back during the time were we knew for sure that we were going to upset big radio. These days I'm working mostly with Youtube videos, but I have been known to be a guest on more than one RPG Podcasts. 

These days I'm a podcast junkie. I'm always listening to podcasts. if you follow me on twitter I'm always tweeting about a few podcasts that I love. 

 

Steamrollers Adventure Podcast 

I love this show!!!! I got hooked within the first episode. The characters are fantastic and the story crafter took more than a few levels in worldbuilding. What is even cooler for me they use Role Vs Roll in the show!! HOW FREAKING AWESOME IS THAT!! Jackmonkey games is the official sponsor for Season 2 by the way. I liked the show sooooo much the Role Vs Roll card  "Dapper D" was inspired and dedicated to them 

If you are going to start listening to the podcast do yourself a favor and start with the first episode! 

http://riggstories.com/the-podcast/

 

 

Boardgames 

It seems that you can't really call yourself a geek and not love boardgames (Not always but most of the time) And I am not one of the acceptions. I love boardgames. To be honest, Imp is the board game champion in the house (She is ruthless) 

Here is a collection of the games we Love to play 

 

Killer Bunnies 

This a fun game with a simple strategy ... Get Carrots and hope you have one bunny at the end of the game. The reason why we love this game is because our house rule is that you are allowed to cheat, Steal, Convince, Bribe and threaten the other players to get your way. However, if you get caught cheating you loose all your bunnies. You also have to tell everyone at the end of the game how you cheated. 

The reason why we love this game is because our house rule is that you are allowed to cheat, Steal, Convince, Bribe and threaten the other players to get your way. However, if you get caught cheating you loose all your bunnies. You also have to tell everyone at the end of the game how you cheated. Sounds like a nasty game but it's actually a lot of fun when everyone knows they are going to be cheating. 

http://killerbunnies.com/game/index.html/

 

The Captian is Dead 

This is our only Co-op Game we have in the house at the moment. What I enjoy about the game is the discussion about what to do next. That and out of the 20 times We have played we have only won the game 3 times. I was lucky to discover this game on Kickstarter and I must say we have been very happy with it.