List of Amazing RPG & Board Game artist for hire.

People keep telling me that one of the biggest problems for building a Boardgame or publishing an RPG is finding an artist to do the artwork. That comes from a lot of artists are spending a lot of time honing their skills and not marketing themselves. Personally, as I am writing this I keep thinking that I should be painting that "Street Preacher" for the RPG Starfall or finishing up Invoke. So what I have done is collected a few artist that I think that you will like. Few have been working in the creative sector for some time and have an impressive portfolio and CV. There are a few that have never earned a dime for their artwork, and yet they are an amazing artist. (Do we really want to judge an artist by how many paintings they have sold? ...I'm not)

I want to point out that I'm not the agent for these artists so you will have to contact them yourself. I also want to state that I do not claim any of the copyright of the images on this blog post except for the ones that I have created myself. 

I am also going to keep adding to this post. So if you are an artist and would like to be listed check out RPG artists wanted for blog post.

Read more: List of Amazing RPG & Board Game artist for hire.

RPG artists wanted for blog post.


Are you an artist who is looking to do commissioned artwork for RPG or Boardgames? Or is this something that you have been doing for some time? Maybe you are a cartoonist who has some awesome characters you are willing to license to a game company. OR Maybe you are that talented artist who draws characters for all the players at the table & figured it is time you got paid for your hard work. Well, I'm looking to give you a little more exposure. (No not that kind of exposure. Actual exposure! )  

I'm working on a blog post that is going to highlight artists who are skilled in the area for RPG and Boardgame art. I want to make a blog post where game designers may find you. 

Here is what I need. 

  • A Paragraph about you as an artist. What techniques you use, What style of art, And Maybe an influence or two. 
  • A Small sample of your work at least 300 Pix wide as a teaser  (We want them to go to your website ) 
  • Contact info 
  • OPTIONAL: A photo of you 
  • Once the blog post is up I need help sharing it. The more people share the post the greater the chance you will get hired. 

Sent it to This email address is being protected from spambots. You need JavaScript enabled to view it.  "Artist Blog" 


Ok, you are wondering "What is in it for you? ", I am an artist as well. Though we are all trying to get the same clients I have never seen art as a competition. I figure that if I have an amazing blog post with a list of artists (I'm included in the list) then there is a chance that someone is going to like my style of art and hire me. And if that means that 20 other artists get work before I do FANTASTIC !!!!!  I am all about giving to the community. 

I will not Post 

  • Copyrighted or Trademarked Material: Sorry no Wonder Woman or Fan Art. 
  • Hentai or Adult Material: Trust me I am not a prude by any stretch but the target of this post is for game creators some of them may be looking for artist for a kids game 
  • Racist, Hate or Misogynistic art: Most of it is crap anyway  

The Good Stuff 

  • This cost the artist nothing 
  • I'm not claiming the art in any shape or form 
  • I'm not an art agent so there are no commissions for the work you might get from the blog post. 

Read more: RPG artists wanted for blog post.

RPG Portraits

Read more: RPG Portraits

Taking a few days off for computer maintance

Hey folks

As you may have noticed on my Twitter feed. The last few weeks have been very tough for us. After having an entire folder having over 6 months of work disappear (I do have backups) it's time to make sure that everything is getting backed up and updated. 

So the next few days will be spent on the following 

  • Updating all the software on all our computers 
  • Getting around to fixing the network issues
  • Backing up ALL of our artwork both for and to both to the cloud and to offline storage. 
  • Moving some of the lesser processes off my production machine
  • Moving some of the Board game production files to a Syncable folder 
  • Creating a secure Client folder (For art commissions)

Who knew designing games could take up so much tech time. Lucky for use this is the kind of stuff that I would do if I had a day job. When I am done this will make everything more efficient.




Read more: Taking a few days off for computer maintance

RPG webcomic by Kevin C Mason

RPG Web comic

So the other day someone was telling me that I should do a few comics to show off my work. The fist occupation that interested me as a child growing up was being a cartoonist. This was instantly suggested that I should not do that because there is no money in it. At age 45 I don't care anymore. 

This was one of the comics that I was working on when I was 19. At the time there was no such thing as webcomics. And the idea that the characters would be on an actual adventure and not just sit around a table with some dice. 

The idea behind this webcomic is "What would happen if characters were playing other characters but not of their own class".  One of the things that I am going have to do is always mention what class the character is playing as it does not match the image. 

The characters 

Wizbang : The Gamemaster He was one of those classic wizard tropes where he could never cast his spell correctly. 

Woofer:  He was the hero in the previous comic. In the past, he would only growl and be obsessed with food. These days He plays the Paladin. This will be fun because Woofer never had much of a code of ethics. 

Elmo The Dwarf: This guy is going to be playing the mage. He is very grumpy and would rather be drinking beer. 

Oger the Troll: Yes a troll named Oger. He was one of those big oafish characters that were not really smart. He also has a heart of gold that once the few brain cells in his head talk to each other will aways do the right thing. He will be playing the Theif. (He can't pronounce it and I plan to change the spelling every single time he talks" 

Plans for a Webcomic ? 

Not at this point. This is something that you are going to see from time to time but at the moment I'm going to be focusing on my other artwork and trying to get Invoke Published. Like all things if I get enough requests for more I will make more. 

Knights like this Web blog about being a gamemaster
Knights like this

Read more: RPG Web comic

Telescope clip art for RPG Game creators

Hey folks. 

I know that I have been busy working on the RPG Portraits part one & RPG portraits Part two. But I have still working on the clipart. In this case we have two new items. a Pirate's Telescope and a Treasure chest. 

If you can think of other items you would like to see email me at This email address is being protected from spambots. You need JavaScript enabled to view it. 

Free Old treasure Chest
Free Pirate telescope clip art

Read more: Telescope clip art for RPG Game creators

Did you hear that? Using Audio in RPG sessions.

It was 1997 the players had come over to my house for a game of TORG. (West End Games). I was running a one shot in the MicroCosum of Orrish. A Victorian Horror reality where the monsters were supposed to scare you before they ripped to pieces. I really wanted to impress the players by doing something different. I had recently picked up from the store software that would allow me to edit sound (Yes they were not standard on Packard Bell computers and downloading software was still sci-fi). 

In Torg one of the warnings that reality is changing on you is a storm. (Look up Storm Knights). Once reality changed some of the key things that you depend on such as physics may not work in your favor. (such as your gun no longer being able to fire because it's tech level Was 1983, not 1883.... Go read TORG) 

I had gathered up as many Wav files as I could find. 

  • Owls hooting 
  • Light rain 
  • something scurrying on the floor
  • a wolf howl 
  • Thunder and lighting. 

I had mixed this all together giving a Night soundscape that lasted for about an hour. (by the way, that size of a file back in that day crashed my computer exporting it to WAV. )  The rain would start off soft and slowly build over the first 10 min or so. From there I slowly added some of the other noises like the Wolf and the Owl. I had an audio queue of the owl hooting twice to warn me what was coming up next. this told me that I would have 10 min to start building the suspense. In the story, I had one of the NPCs leave the house to fix the electrical generator for the third time. I let room get really quite then  

KABOOOM!!!!!!  Thunderclap!!! 

Wow was it really loud.

All the players jumped including the player who is always bragging that he himself is fearless. (He actually screamed like a child) Rest of the adventure the players were on their toes. I had changed the mood from a joking bunch of comedians who would fit better in Ghostbusters than the exorcist. Into something more serious to fit the mood of the game. 

Audio Resources for Gamemasters 

As a Gamemaster I am always looking for new ways to get the players in the mood for a game. My current obsession is as it does 98% of the mixing and the sounds for you. It is also free! I was playing with it and freaked out my dog with the Thunder noises. 

If think that an App would work best for you check out There is a cost for this but I am told that its worth it. I have used the free version and I Can see why there is a cost. They have worked very hard on this app. 

Making your own soundscapes 

Start off by going to Freesound and download some sounds for free. I have a ton of these on my hard drive. 

Next check out programs like Garageband or Audacity .  They are both free

Rules for making soundscapes 

  1. Remember that it's about ambient sounds. Opening up an app just to make the sound of a lightsaber is disruptive and will annoy your players. 
  2. The sound clips should not be too repetitive. Make sure that your soundscape is at least 10 min long otherwise it will be like playing the same song over and over again. 
  3. Less is more.. The sounds and music should b
  4. You should always be able to talk over the sounds even if the sounds are of battle. It's better to have no sound than sound you have to shout over (unless that is what you are trying to do... though the neighbors may not like you) 
  5. Be careful of timing. In the example above I had a lot of FLUFF Role playing and interactions planned. So I could interrupt at any moment. If there were to be any action during that time I would have just shut down the sounds. 
  6. If you are recording a podcast be careful many of these sounds are protected by copyright (though free sound project is not a problem) 
  7. If you have to pick between being a GM or a sound tech always pick the GM. I have been in a game where we waited 20 min for the GM to figure out why the sound was coming out of the wrong speaker. 
  8. For the love of THACO never make noises for every action. The sound effects should add to the experience not be one in itself. It's annoying for video games tabletop its even worse. 

So that said ... if you have some cool audio that you would like to share please email me This email address is being protected from spambots. You need JavaScript enabled to view it. 

Read more: Did you hear that? Using Audio in RPG sessions.

RPG portraits Part two

RPG portrait
I'm not with them
This was the second of the RPG portraits.  This time It was with RPGGameBreakers .. The expression he has on his face Triggered the whole painting. "I'm not with them .... Where is my Party? Oh they are off shopping for Mana potions.  
The toughest part was the bar in the background. I may want to return to this one after a few days of clearing my head. 

Read more: RPG portraits Part two

RPG Portraits part one

RPG portraits  

Now and then I'm up for an artistic challenge

So I did just that I challenged myself. I wanted to test out some new painting techniques and software without having to answer to a paying client. I also wanted to make sure that I was not painting the same sort of thing over and over again. The challenge was to ask the awesome people on Twitter If I could "photopaint" their image in to a new piece of art. Ric The GM was the first to answer. Being that I am a fan of his Youtube channel how could I say no. 

I took the Orginal image and started to work. Photo painting is where I convert an image into a painting by using painting Techniques on the image. I don't like to use filters because they often pick the wrong details to highlight. All the shading and details are added to the painting as I go. As you can see with the image above I take a bit of Artistic License with clothing and environment. 


Read more: RPG Portraits part one

Time away from the canvas inspires

It's an odd thing. I am not sure how it works but sometime I practice too much. I have been working on some new painting techniques for weeks now and for some reason I was not able to get it no matter how hard I tried. I go away go away for the weekend come back and pow!! I am able to do it correctly the first attempt. Then repeat the process. 

I have seen this happen in the martial arts and dancing as well. Totally unable to do it correctly after a week of hard work and after a short break its almost like by brain needed time to process it in the background.

Painting like many things requires practice. And many of the techniques are easy to understand but not so easy when the brush hits the canvas.. Concept, dexterity and inspiration need to all be in agreement for art to happen.

I am curious if anyone else have noticed jumps in painting or drawing skills after a short break? 


Read more: Time away from the canvas inspires